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On Tiles in Time, I was a level designer. My duties included:

  • Level design for multiple worlds in the game.

  • Configuration and testing of gameplay timing for different rewards.

  • Content deployment and minor technical configuration in Unity Engine.

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For the development of this game, i was involved in almost every stage of development as long as level creation and content integration were required.

Level creation for different worlds

Each world in the game introduced a distinct mechanic, either serving as an obstacle for the player or presenting a unique puzzle. My role was to design each level as well-crafted puzzle that aligned with its world's core mechanic.

This required me to carefully design puzzles that were not only challenging but also engaging and dynamic. Among my work, i take particular pride in the levels set in the Cyberpunk, Pirate, and Gothic worlds.

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Game Trailer

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