

On Tiles in Time, I was a level designer. My duties included:
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Level design for multiple worlds in the game.
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Configuration and testing of gameplay timing for different rewards.
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Content deployment and minor technical configuration in Unity Engine.
For the development of this game, i was involved in almost every stage of development as long as level creation and content integration were required.
Level creation for different worlds
Each world in the game introduced a distinct mechanic, either serving as an obstacle for the player or presenting a unique puzzle. My role was to design each level as well-crafted puzzle that aligned with its world's core mechanic.
This required me to carefully design puzzles that were not only challenging but also engaging and dynamic. Among my work, i take particular pride in the levels set in the Cyberpunk, Pirate, and Gothic worlds.




Game Trailer