
Gustavo Barrios
Game / Technical / Level Designer
I am a Chilean game developer with over two years of experience. I worked as a Game Dsigner at Octeto Studios on Sky Oceans: Wings for Hire, released on all current platforms. My experience spans various genres, shaping my skills in the industry.
Below you can find my portfolio highlighting some of my game development work.
The Midnight Crimes: Chapter 1 (2023)
Role: Game Developer
Tech: Unity, Unreal Engine
Kingdom of Ereloth (2022)
Role: Level Designer
Tech: Unreal Engine
Spell Gunners (Unreleased)
Role: Demo-Level Designer
Tech: Unity


Projects i contributed to, though my involvement was more limited due to the scope of task assigned to me or the short duration of my engagement with them.
PROJECTS WITH LESS INVOLVEMENT
PROFESIONAL PROJECTS
GAME/LEVEL DESIGNER
LEVEL DESIGNER
PERSONAL PROJECTS
Personally developed projects under various circumstances. These works are the result of dedication and effort, each providing valuable experience that has helped me refine my skills in professional game development. I worked on these projects between the years 2018 and 2020.