THINK FAST

On Think Fast, I was a Game and level designer. My duties included:
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Level design for all levels of the game.
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Configuration and testing of gameplay mechanics.
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Content deployment and minor technical configuration in Unity Engine.
For the development of this game, i was involved in almost every stage of development as long as level creation and content integration were required.
Level Creation
Think Fast was a collaborative project with a few university peers, where we recognized the potencial in an idea proposed by one of our team members. It's a grid- based puzzle game in wich players must traverse the grid and paint all the tiles they touch in order to complete the level, if any tiles remain unpainted by the time they reach the end, the level is not considered completed.
In this project, i was responsible for conceptualizing the mechanics and designing the game levels.



