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KITO

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On Kito, I was a Game and level designer. My duties included:

  • Level design for the firts and unique level of the game.

  • Creation of ideas for different mechanics in obstacles.

  • Working on game document concept (GDD)

  • Configuration and testing of gameplay mechanics.

  • Content deployment and minor technical configuration in Unity Engine.

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For the development of this game, i was involved in almost every stage of development as long as level creation and content integration were required.

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Level Creation and mechanics

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Kito was my university thesis project. A great deal of effort, love, and dedication went into this work. it's a simple platformer where the character you control "Kito," can propel himself to fly using his own life as a fuel source. This means the player must manage and collect health orbs while avoiding traps and moving on the next platform.

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My role here involved designing the mechanics, traps, and the full construction of the playable levels. I also contribuited to the documentation of the Game Design Document (GDD).

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