KITO

On Kito, I was a Game and level designer. My duties included:
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Level design for the firts and unique level of the game.
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Creation of ideas for different mechanics in obstacles.
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Working on game document concept (GDD)
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Configuration and testing of gameplay mechanics.
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Content deployment and minor technical configuration in Unity Engine.
For the development of this game, i was involved in almost every stage of development as long as level creation and content integration were required.
Level Creation and mechanics
Kito was my university thesis project. A great deal of effort, love, and dedication went into this work. it's a simple platformer where the character you control "Kito," can propel himself to fly using his own life as a fuel source. This means the player must manage and collect health orbs while avoiding traps and moving on the next platform.
My role here involved designing the mechanics, traps, and the full construction of the playable levels. I also contribuited to the documentation of the Game Design Document (GDD).



